[BC] dueling algorithms and audio quality
Acuff, Marty
macuff at orban.com
Fri Oct 2 11:11:35 CDT 2009
On Thursday, October 01, 2009 13:28 Dana Puopolo wrote:
> Actually you are only partially right, Chip, because
> eventually digital HAS to become part of the analog
> domain-and that's frequently where mucho quality is lost.
> ..
>
> Just keep it linear and digital is OK.
>
> --chip
This would only be true if either the A-to-D or D-to-A converters are cheesy, OR if the digital transport path ISN'T linear.
What chip says is true, perhaps a bit oversimplified.
It's important to differentiate between linear and non-linear digital audio.
Linear digital is the PCM WAV that you get from a direct rip of a CD. Linear is not "compressed" (i.e. bit-rate reduced). In a properly designed digital system there is a bit-for-bit data transfer. It is a transparent system. But there's a price tag: the bit rate is very high.
Too high for some STLs.
For STL systems that cannot pass the high bit rate of linear digital audio, they use "compression" (i.e. bit-rate reduction). Many of the bit-rate reduction algorithms are lossy, permanently removing audio data. Others are "lossless" algorithms.
My point is this: loss of quality DOES NOT occur because of a linear digital audio transport system; the loss of quality usually occurs because of bit-rate reduction, or improper configuration of the transport system, or (God forbid) a crappy A/D or D/A conversion.
Cheesy converters have no business being used in a broadcast facility.
Sometimes out of necessity, bit-rate reduction is unavoidable.
But please, don't shoot the messenger ;-)
-- Marty
--
More information about the Broadcast
mailing list